Aurelia Blade
Name: Aurelia
Full Name: Aurelia Blade
Alignment: Unprincipled (Good/Selfish)
Hit Points: 30 S.D.C. (Physical): 67
Attributes: I.Q.: 15, M.E.: 16, M.A.: 13, P.S.: 21 (+6), P.P.:
24 (+5), P.E.: 21 (+12%/+3), P.B.: 17 (35%), SPD.: 24
Weight: 128 lbs (58.1 kg) Height: 5 ft 7 in (1.70 meters)
Build: Slender
Age: 19 years Race: Human Sex: Female
Hair: Black with blue highlights Eyes: Light Blue Skin:
Dark Oriental
Disposition: Having been raised in a mercenary company, many
of the companies values, such as loyalty to the other members of the company
and keeping a contract, are very important to her. She is a bit on the
wild side and enjoys partying and the company of men. She is a bit concerned
that her rank would alienate older members of the company but so far there
have been no problems. Her father taught her to not take lovers inside
of the mercenary company and has followed his advice. She has little problems
with most races although she dislikes supernatural evil. creatures such
as vampires and demons. She was also taught to be very cautious about the
Coalition but the person who taught her most of the ways of a combat techno-wizard
was a Coalition Commando so she realizes that not all that comes from the
Coalition is bad.
O.C.C.: Combat Techno-Wizard Experience Level: Second
(2)
Combat Skill: Hand to Hand; Commando and Boxing
Special Moves (Commando): Paired Weapons, Body Flip/Throw, Body
Block/Tackle, Backward Sweep Kick.
Attacks per Melee: Five (5)
Bonuses, Combat: +6 to Strike, +10 to Parry, +10 to Dodge, +6
damage, +9 to Roll with punch, fall, or impact, +3 to Pull Punch, +1 to
Initiative, Knockout on Natural 20, Critical Strike on Natural 20. +1 additional
to Strike and Parry with Magical and Techno-Wizard Items.
Bonus; Save: Lethal Poison [14] +3, Non-Lethal Poison [16] +3,
Harmful Drugs [15] +3, Insanity [12] +0, Psionics [12] +0, Magic [12] +3,
Horror Factor +5.
Psionics (Considered Minor): ISP: 43 (Gains 1D4 Per level) Powers:
Tele-Mechanics (10), Sixth Sense (2), Mind Block (4), Object Reading (6).
O.C.C. Special Abilities: Increased P.P.E. Recovery (5 P.P.E.
Rest/ 10 P.P.E. Meditation), Can tap Magical Energy from Ley Lines &
Nexus Points. Bonus of +3 to save against horror factor. Make Techno-Wizard
Devices.
Spell Casting Penalty: All spell ranges, durations, and damage
are half when cast as a spell or ritual instead of channel though a T.W.
device.
P.P.E.: 109 Spell Knowledge: First: Blinding Flash
(1), Cloud of Smoke (2), Globe of Daylight (2), See Aura (6), See the Invisible
(4), Sense Magic (4); Second: Chameleon (6), Cleanse (6), Mystic
Alarm (5), Turn Dead (6);
Third: Armor of Ithan (10), Breathe without
Air (5), [1] Deflect (10), Energy Bolt (5), Impervious to Fire (5), Invisibility:
Simple (6), Negate Poisons & Toxins (5), Telekinesis (6); Fourth:
Carpet of Adhesion (10), Energy Field (10), Fire Bolt (7), Magic Net (7),
[2] Makeover (15), Fifth: Escape (8), Eyes of Thoth (8), Fly (15),
Mend the Broken (10+), Superhuman Strength (10), Superhuman Speed (10);
Sixth: Call Lightning (15), Fire Ball (10), Frequency Jamming (15),
Impervious to Energy (20); Seventh: Lightblade (20); Eighth:
Eyes of the Wolf (25), [1] Power Weapon (35); Tenth: [1] Speed Weapon
(100)
[1] Federation of Magic, [2] Web Related spells
O.C.C. Skills: Electrical: Basic Electronics (+10%) 45%,
Mechanical: Basic Mechanics (+10%) 65%, Physical: Hand to
Hand; Commando [From Expert at the cost of 2 skills], Pilot: Hovercraft
(+10%) 65%, Motorcycle (+10%) 74%, Pilot Related: Read Sensory Instruments
(+10%) 45%, Science: Mathematics - Basic (+10%) 60%,
Technical:
Language: American 98%, Language: Techno-Can (+10%) 60%, Literacy: American
(+10%) 45%,
W.P. Ancient: Sword (+1 Strike / +1 Parry), W.P.
Modern: Automatic Pistol (+3 Aimed / +1 Burst), Energy Pistol (+3 Aimed
/ +1 Burst), Energy Rifle (+3 Aimed / +1 Burst)
O.C.C. Related Skills: Military: Armorer (+5%) 50%, Physical:
Boxing, Gymanstics
Secondary Skills: Communications: Radio - Basic 50%,
Espionage: Wilderness Survival 35%, Medical: First Aid 50%,
Physical: Athletics - General, Running
Appearance: Aurelia has a mixture of Oriental and Caucasian
features. She has slightly slanted but yet blue eyes. She is very tall
for a women of Oriental descent and is very slender yet very strong. She
has black that has blue highlights. She keeps her hair normally loose except
for tying it out of her eyes with a headband. It hangs down to her waist.
Her skin is dark and she wears light makeup except for a deep red lip gloss.
She often wears a black jumpsuit and normally carries two Katana swords
on her back.
Normal Weapons of Note:
Pump Pistol Cartridge Revolver (Does not use Energy, 4D6 MDC, 800 ft,
6 shots - has 24 extra rounds in speed loaders, laser targeting system
gives +3 to strike), 4 Silver Knives (1D6 SDC)
Magical Weapons of Note:
TW Gatling Laser Submachinegun: Weight: 5 lbs (2.3 kg). Energy
Magazine: 2 lbs (0.9 kg)
Mega-Damage: 2D6, 4D6, or 6D6. Range: 1000 ft (305 m) Duration of Charge:
30 blasts in gun and 90 in energy magazine (4D6 uses 2 blasts and 6D6 uses
3 blasts) - Has 4 additional magazines. Recharge 10 shots with globe of
daylight and energy bolt (7 PPE total)
2 Blazing Star Blade: Weight: 1.76 lbs (0.8 kg)
Katana Style, Mega Damage: 4D6 M.D.C. of Sword: 120. The sword regenerates
10 M.D.C. per day. Damage occurs only when deliberately trying to destroy
weapon.
Powers: Targeted Reflection:15 PPE, the weapon can be used to parry
energy blasts and attacks back at the originator. The enchantment lasts
for 6 melees/1.5 minutes. Combat Boosting: 40 PPE, the weapons damage increases
to 6D6 for each hit and gets double the normal number of attacks with the
weapon only The enchantment lasts for 12 melees/3 minutes
Bonuses: +1 to Strike, +1 to Parry, and +2 to Initiative
TW Anime Backpack: Weight: 10 lbs (4.5 kg) M.D.C.: 50
Special Features:
Fly as the Eagle: Gives a maximum speed of 50 mph (80.5 kph) and a
maximum altitude of 10,000 feet (3,048 meters). While in flight, the wearer
has +1 to parry, +2 to dodge, and +2 to damage when making dive attacks.
Mini-Missile Launcher: Mini-missiles are fired from the main compartment.
Range: Varies with mini-missile. Damage: Varies with mini missile
Rate of fire: Volleys of 1, 2, 3, or 4. Payload: 48 mini-missiles total.
TW Thundergun: weight: 3 lbs (1.4 kg)
Damage: Silver Bullets do 3D6 SDC mortal beings, 5D6 MDC to practitioners
of magic and creatures of magic, and 1D6x10 to supernatural evil. In addition,
each round that strikes a supernatural or magic beings cracks with thunder.
Has no effect on non magical MDC structures. Rate of fire: each shot costs
one melee attack. Range: 500 ft (152 m) Payload: 6 shots/rounds/bullets,
costs 15 PPE or 30 ISP to charge six more silver bullets, conventional
bullets have no special properties (Carries 48 extra silver bullets). Bonuses:
Has laser targeting that adds +3 to aimed shots.
Armor of Note:
NG-TW Fighter Pilot Armor (60 MDC - with Techno-Wizard spells of Armor
of Ithan and Impervious to Energy) and NG-TW Armored Jacket (20 MDC).
Mystic Power Armor (See Rifts Main Book for Stats, MDC, Weapons, and
other information)
Other Equipment: Work Cloths, Fatigues, Goggles, Multi-Optics
Band, Magnifying Glass, Large Flashlight, Small Flashlight, 6 Signal Flares,
Mini Tool Kit, Knapsack, Backpack, NG-S2 Basic Survival Pack, 2 Small Sacks,
1 Large Sack, Pocket Mirror, Silver Cross, 10 Wooden Spikes, Canteen, Binoculars,
Air Filter & Gas Mask, Pocket Laser Distancer, Pocket Disk Recorder/player.
Background:
Aurelia has been in the mercenary company "Texas Irregulars" for practically her entire life. Her father is the commander of the Mercenary Company. He raised her since she could remember.
While he has never told her anything about her mother and will not answer her questions, she has been able to get a pretty accurate explanation from listening in on others talking. Her mother was a saloon girl in the west when the company passed through and the woman got pregnant. She did not want the child so he took charge of the child.
It was natural that she would become a techno-wizard like her father and like many other members of the mercenary company. She learned the rudiments of magic at an early age and had learned a lot of spells from her father's tomes as well. James Forester, the officer that is in charge of the combat techno-wizards, was a sort of uncle to her and taught her hand to hand. So she became a combat techno-wizard and was give the rank of Lieutenant.
She has served with the company and while relatively young and inexperienced, she has shown her metal in battle. There has been very little resentment of her elevation from the soldiers that have been with the company long enough to be considered veterans. Most of them have known her for years. While some of the new recruits are jealous of her status, she has never given reason to be able to say that she has been promoted above her ability.
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Image by Lisa M. Mower.
By Kitsune (E-Mail Kitsune ).
Copyright © 2001, Kitsune. All rights reserved.